Can we trace back hotel online reviews’ characteristics using gamification features?

dc.contributor.authorMoro, S.
dc.contributor.authorRamos, P.
dc.contributor.authorEsmerado, J.
dc.contributor.authorJalali, S. M. J.
dc.date.accessioned2018-10-15T15:33:15Z
dc.date.available2018-10-15T15:33:15Z
dc.date.issued2019
dc.date.updated2018-10-15T16:31:03Z
dc.description.abstractGamification is here to stay, and tourism and hospitality online review platforms are taking advantage of it to attract travelers and motivate them to contribute to their websites. Yet, literature in tourism is scarce in studying how effectively is users’ behavior changing through gamification features. This research aims at filling such gap through a data-driven approach based on a large volume of online reviews (a total of 67,685) collected from TripAdvisor between 2016 and 2017. Four artificial neural networks were trained to model title and review's word length, and title and review's sentiment score, using as input 12 gamification features used in TripAdvisor including points and badges. After validating the accuracy of the model for extracting knowledge, the data-based sensitivity analysis was applied to understand how each of the 12 features contributed to explaining review length and its sentiment score. Three badge features were considered the most relevant ones, including the total number of badges, the passport badges, and the explorer badges, providing evidence of a relation between gamification features and traveler's behavior when writing reviews.eng
dc.description.versioninfo:eu-repo/semantics/acceptedVersion
dc.event.date2018
dc.identifier.doi10.1016/j.ijinfomgt.2018.09.015
dc.identifier.issn0268-4012
dc.identifier.urihttp://hdl.handle.net/10071/16674
dc.journalInternational Journal of Information Management
dc.language.isoeng
dc.pagination88 - 95
dc.peerreviewedyes
dc.publisherElsevier
dc.relationUID/MULTI/0446/2013
dc.relationinfo:eu-repo/grantAgreement/FCT/5876/147328/PT
dc.rightsopen access
dc.subjectGamificationeng
dc.subjectHospitalityeng
dc.subjectHotelseng
dc.subjectNeural networkseng
dc.subjectOnline reviewseng
dc.subjectSentiment analysiseng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Economia e Gestãopor
dc.titleCan we trace back hotel online reviews’ characteristics using gamification features?eng
dc.typearticle
dc.volume44
degois.publication.firstPage88
degois.publication.lastPage95
degois.publication.titleCan we trace back hotel online reviews’ characteristics using gamification features?eng
dspace.entity.typePublicationen
iscte.alternateIdentifiers.scopus2-s2.0-85054324391
iscte.alternateIdentifiers.wosWOS:000453652800008
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-50015
iscte.subject.odsIndústria, inovação e infraestruturaspor
iscte.subject.odsCidades e comunidades sustentáveispor

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