Infrared tracking system for immersive virtual environments

dc.contributor.authorGaspar, F.
dc.contributor.authorDias, M. S.
dc.contributor.authorBastos, R.
dc.contributor.editorCoelho, A., and Cláudio, A. P.
dc.date.accessioned2023-03-02T11:47:33Z
dc.date.available2023-03-02T11:47:33Z
dc.date.issued2021
dc.date.updated2023-03-02T11:47:55Z
dc.description.abstractIn this paper, we describe the theoretical foundations and engineering approach of an infrared-optical tracking system specially design for large scale immersive virtual environments (VE) or augmented reality (AR) settings. The system described is capable of tracking independent retro-reflective markers arranged in a 3D structure (ar-tefact) in real time (25Hz), recovering all possible 6 Degrees of Freedom (DOF). These artefacts can be ad-justed to the user’s stereo glasses to track his/her pose while immersed in the VE or AR, or can be used as a 3D input device. The hardware configuration consists in 4 shutter-synchronized cameras attached with band-pass infrared filters and the artefacts are illuminated by infrared array-emitters. The system was specially designed to fit a room with sizes of 5.7m x 2.7m x 3.4 m, which match the dimensions of the CAVE-Hollowspace of Lousal where the system will be deployed. Pilot lab results have shown a latency of 40ms in tracking the pose of two ar-tefacts with 4 infrared markers, achieving a frame-rate of 24.80 fps and showing a mean accuracy of 0.93mm/0.52º and a mean precision of 0.08mm/0.04º, respectively, in overall translation/rotation DOFs, fulfill-ing the system requirements initially defined.eng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.event.date2009
dc.event.locationCovilhãeng
dc.event.title17º Encontro Português de Computação Gráfica
dc.event.typeOutropt
dc.identifier.citationGaspar, F., Dias, M. S., & Bastos, R. (2021). Infrared tracking system for immersive virtual environments. In A. Coelho, & A. P. Cláudio (Eds.), Actas do 17º Encontro Português de Computação Gráfica: Realidade Virtual e Aumentada, Reconstrução 3D e Visão por Computador (pp. 45-56). Eurographics Association. https://doi.org/10.2312/pt.20091211
dc.identifier.doi10.2312/pt.20091211
dc.identifier.isbn978-3-03868-154-0
dc.identifier.urihttp://hdl.handle.net/10071/28127
dc.language.isoeng
dc.pagination45 - 56
dc.peerreviewedyes
dc.publisherEurographics Association
dc.relation.ispartofActas do 17º Encontro Português de Computação Gráfica: Realidade Virtual e Aumentada, Reconstrução 3D e Visão por Computador
dc.rightsopen access
dc.subjectImmersive virtual realityeng
dc.subjectCAVEeng
dc.subjectInfrared trackingeng
dc.subjectBlob segmentationeng
dc.subjectEpipolar geometryeng
dc.subject3D reconstructioneng
dc.subjectModel fittingeng
dc.subjectPose estimationeng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.titleInfrared tracking system for immersive virtual environmentseng
dc.typeconferenceObject
dspace.entity.typePublicationen
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-24325

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