Exploring a board game to improve cloud security training in industry
| dc.contributor.author | Zhao, T. | |
| dc.contributor.author | Gasiba, T. E. | |
| dc.contributor.author | Lechner, U. | |
| dc.contributor.author | Albuquerque, M. P. | |
| dc.contributor.editor | Henriques, P. R., Portela, F., Queirós, R., and Simões, A. | |
| dc.date.accessioned | 2022-02-08T15:36:19Z | |
| dc.date.available | 2022-02-08T15:36:19Z | |
| dc.date.issued | 2021 | |
| dc.date.updated | 2022-02-08T15:33:13Z | |
| dc.description.abstract | Nowadays, companies are increasingly using cloud-based platform for its convenience and flexibility. However, companies still need to protect their assets when deploying their infrastructure in the cloud. Over the last years, the number of cloud-specific vulnerabilities has been increasing. In this work, we introduce a serious game to help participants to understand the inherent risks, understand the different roles, and to encourage proactive defensive thinking. Our game includes an automated evaluator as a novel element. The players are invited to build defense plans and attack plans, which will be checked by the evaluator. We design the game and organize a trial-run in an industrial setting. Our preliminary results bring insight into the design of such a game, and constitute the first step in a research using design science. | eng |
| dc.description.version | info:eu-repo/semantics/publishedVersion | |
| dc.event.date | 2021 | |
| dc.event.location | Virtual, Braga | eng |
| dc.event.title | 2nd International Computer Programming Education Conference, ICPEC 2021 | |
| dc.event.type | Conferência | pt |
| dc.identifier.doi | 10.4230/OASIcs.ICPEC.2021.11 | |
| dc.identifier.isbn | 978-395977194-8 | |
| dc.identifier.issn | 2190-6807 | |
| dc.identifier.uri | http://hdl.handle.net/10071/24474 | |
| dc.journal | Second International Computer Programming Education Conference (ICPEC 2021) | |
| dc.language.iso | eng | |
| dc.peerreviewed | yes | |
| dc.publisher | Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing | |
| dc.relation | UIDB/04466/2020 | |
| dc.relation | UIDP/04466/2020 | |
| dc.rights | open access | |
| dc.subject | Cloud security | eng |
| dc.subject | Cloud control matrix | eng |
| dc.subject | Shared-responsibility model | eng |
| dc.subject | Industry | eng |
| dc.subject | Training | eng |
| dc.subject | Gamification | eng |
| dc.subject.fos | Domínio/Área Científica::Ciências Naturais::Matemáticas | por |
| dc.subject.fos | Domínio/Área Científica::Ciências Sociais::Geografia Económica e Social | por |
| dc.title | Exploring a board game to improve cloud security training in industry | eng |
| dc.type | conferenceObject | |
| dc.volume | 91 | |
| degois.publication.location | Virtual, Braga | eng |
| degois.publication.title | Exploring a board game to improve cloud security training in industry | eng |
| dspace.entity.type | Publication | en |
| iscte.alternateIdentifiers.scopus | 2-s2.0-85115859783 | |
| iscte.identifier.ciencia | https://ciencia.iscte-iul.pt/id/ci-pub-84325 |
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