Immersiveness of ubiquitous computing environments prototypes: A case study

dc.contributor.authorAbade, T.
dc.contributor.authorCampos, J. C.
dc.contributor.authorMoreira, R.
dc.contributor.authorSilva, C.
dc.contributor.authorSilva, J. L.
dc.contributor.editorNorbert Streitz
dc.contributor.editorPanos Markopoulos
dc.date.accessioned2023-05-22T09:02:03Z
dc.date.available2023-05-22T09:02:03Z
dc.date.issued2015
dc.date.updated2023-05-22T10:00:57Z
dc.description.abstractThe development of ubiquitous computing (ubicomp) environments raises several challenges in terms of their evaluation. Ubicomp virtual reality prototyping tools enable users to experience the system to be developed and are of great help to face those challenges, as they support developers in assessing the consequences of a design decision in the early phases of development. Given the situated nature of ubicomp environments, a particular issue to consider is the level of realism provided by the prototypes. This work presents a case study where two ubicomp prototypes, featuring different levels of immersion (desktop-based versus CAVE-based), were developed and compared. The goal was to determine the cost/benefits relation of both solutions, which provided better user experience results, and whether or not simpler solutions provide the same user experience results as more elaborate one.eng
dc.description.versioninfo:eu-repo/semantics/acceptedVersion
dc.identifier.citationAbade, T., Campos, J. C., Moreira, R., Silva, C., & Silva, J. L. (2015). Immersiveness of ubiquitous computing environments prototypes: A case study. Em N. Streitz, P. Markopoulos (Eds.). Distributed, Ambient, and Pervasive Interactions: Third International Conference, DAPI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings (pp. 237-248). Springer. https://doi.org/10.1007/978-3-319-20804-6_22
dc.identifier.doi10.1007/978-3-319-20804-6_22
dc.identifier.isbn978-3-319-20804-6
dc.identifier.issn0302-9743
dc.identifier.urihttp://hdl.handle.net/10071/28648
dc.language.isoeng
dc.pagination237 - 248
dc.peerreviewedyes
dc.publisherSpringer
dc.relation.ispartofDistributed, Ambient, and Pervasive Interactions: Third International Conference, DAPI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings
dc.relation.ispartofseriesLecture Notes in Computer Science;
dc.rightsopen access
dc.subjectUbiquitous computingeng
dc.subjectVirtual environmentseng
dc.subjectPrototypingeng
dc.subjectAvaliação -- Evaluationeng
dc.subjectImmersivenesseng
dc.subjectAPEXeng
dc.titleImmersiveness of ubiquitous computing environments prototypes: A case studyeng
dc.typebookPart
dc.volume9189
dspace.entity.typePublicationen
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-30218

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