Learning scorecard: Monitor and foster student learning through gamification

dc.contributor.authorCardoso, E.
dc.contributor.authorSantos, D.
dc.contributor.authorCosta, D.
dc.contributor.authorCaçador, F.
dc.contributor.authorAntunes, A.
dc.contributor.authorRamos, R.
dc.contributor.editorMatta, N., Zablith, F., Lahoud, I., and Ventura, S.
dc.date.accessioned2021-10-14T10:01:33Z
dc.date.available2021-10-14T10:01:33Z
dc.date.issued2016
dc.date.updated2021-10-14T10:59:13Z
dc.description.abstractThis paper presents the Learning Scorecard (LS), a platform that enables students to monitor their learning progress in a Higher Education course during the semester, generating the data that will also support the ongoing supervision of the class performance by the course coordinator. The LS uses gamification techniques to increase student engagement with the course. Business Intelligence best practices are also applied to provide an analytical environment for student and faculty to monitor course performance. This paper describes the initial design of the LS, based on a Balanced Scorecard approach, and the prototype version of the platform, currently in use by graduate and undergraduate students in the fall semester of 2016-2017.eng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.event.date2016
dc.event.locationBolognaeng
dc.event.title2nd International Workshop on Educational Knowledge Management, EKM 2016
dc.event.typeWorkshoppt
dc.identifier.issn1613-0073
dc.identifier.urihttp://hdl.handle.net/10071/23327
dc.journalProceedings of the Second International Workshop on Educational Knowledge Management (EKM 2016)
dc.language.isoeng
dc.pagination39 - 50
dc.peerreviewedyes
dc.publisherCEUR-WS
dc.relationinfo:eu-repo/grantAgreement/FCT/5876/147300/PT
dc.rightsopen access
dc.subjectBalanced Scorecardeng
dc.subjectBusiness intelligenceeng
dc.subjectStudent learningeng
dc.subjectGamificationeng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.titleLearning scorecard: Monitor and foster student learning through gamificationeng
dc.typeconferenceObject
dc.volume1780
degois.publication.firstPage39
degois.publication.lastPage50
degois.publication.locationBolognaeng
degois.publication.titleLearning scorecard: Monitor and foster student learning through gamificationeng
dspace.entity.typePublicationen
iscte.alternateIdentifiers.scopus2-s2.0-85013319475
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-34001

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