A framework for branched storytelling and matchmaking in multiplayer games

dc.contributor.authorPegas, V.
dc.contributor.authorSantana, P.
dc.contributor.authorLopes, P. F.
dc.contributor.editorAnthony Brooks, Eva Brooks, Cristina Sylla
dc.date.accessioned2019-02-08T14:19:29Z
dc.date.available2019-02-08T14:19:29Z
dc.date.issued2018
dc.description.abstractVideo games often either have good single player campaign modes or good multi-player campaign-less modes. This paper presents a framework aimed at the full game development pipeline, from designers to programmers, to aid in creating multiplayer campaigns by providing components that help singleplayer story modes to be used in multiplayer interaction settings. We also propose a custom matchmaking system capable of matching players so as to intertwine their individual stories. The proposed framework has been validated in a case study. A set of experimental results show that the framework is capable of producing valuable story crossings and proper matchmaking.eng
dc.description.versioninfo:eu-repo/semantics/acceptedVersion
dc.event.date2018
dc.event.locationBragaeng
dc.event.typeConferênciapt
dc.identifier.isbn978-3-030-06134-0
dc.identifier.issn1867-8211
dc.identifier.urihttps://ciencia.iscte-iul.pt/id/ci-pub-54840
dc.identifier.urihttp://hdl.handle.net/10071/17211
dc.journal7th EAI International Conference, ArtsIT 2018
dc.language.isoeng
dc.peerreviewedyes
dc.publisherSpringer
dc.relationUID/MULTI/0446/2013
dc.rightsopen access
dc.subjectVideo Gameseng
dc.subjectMultiplayereng
dc.subjectCampaigneng
dc.subjectFrameworkeng
dc.subject.fosDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapor
dc.titleA framework for branched storytelling and matchmaking in multiplayer gameseng
dc.typeconferenceObject
degois.publication.locationBragaeng
degois.publication.titleA framework for branched storytelling and matchmaking in multiplayer gameseng
dspace.entity.typePublicationen

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