Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
| dc.contributor.author | Freitas, A. | |
| dc.contributor.author | Santos, F. | |
| dc.contributor.author | Santana, P. | |
| dc.contributor.editor | K. Blashki | |
| dc.contributor.editor | Y. Xiao | |
| dc.contributor.editor | L. Rodrigues | |
| dc.date.accessioned | 2024-02-29T10:57:09Z | |
| dc.date.available | 2024-02-29T10:57:09Z | |
| dc.date.issued | 2023 | |
| dc.date.updated | 2024-02-29T10:56:18Z | |
| dc.description.abstract | In real life, the ability that people have of observing the elements of their surrounding space contributes for the sense of presence and social co-presence in that physical space. Digital avatars are often the employed means for providing a similar sense of co-presence in virtual environments. Digital avatars of the users and other co-presence amplification strategies (e.g., co-presence inducing graphical representations) have been extensively studied and employed in multi-player videogames. This paper studies the application of some these strategies to amplify the senseofco-presence of people in virtual group house visits, which is an application scenario with value for real estate industry and participatory design in architecture. For this purpose, a Unity-based collaborative virtual environment was implemented and tested in a user study with 33 participants. The obtained results show that the implemented strategies enrich the sense of co-presence in the virtual environment and trigger interesting collaborative interactions. | eng |
| dc.description.version | info:eu-repo/semantics/acceptedVersion | |
| dc.event.date | 2023 | |
| dc.event.title | Computer Graphics, Visualization, Computer Vision and Image Processing 2023 | |
| dc.event.type | Conferência | pt |
| dc.identifier.citation | Freitas, A., Santos, F., & Santana, P. (2023). Application of graphical representations from video games to amplify co-presence in group visits to virtual houses. Em K. Blashki, Y. Xiao, & L. Rodrigues (Eds.). Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2023 (pp. 123-132). IADIS Press. http://hdl.handle.net/10071/31206 | |
| dc.identifier.isbn | 978-989-8704-49-8 | |
| dc.identifier.uri | http://hdl.handle.net/10071/31206 | |
| dc.language.iso | eng | |
| dc.pagination | 123 - 132 | |
| dc.peerreviewed | yes | |
| dc.publisher | IADIS Press | |
| dc.relation.ispartof | Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2023 | |
| dc.rights | open access | |
| dc.title | Application of graphical representations from video games to amplify co-presence in group visits to virtual houses | eng |
| dc.type | conferenceObject | |
| dspace.entity.type | Publication | en |
| iscte.alternateIdentifiers.scopus | 2-s2.0-85181825498 | |
| iscte.identifier.ciencia | https://ciencia.iscte-iul.pt/id/ci-pub-97261 |
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