Application of graphical representations from video games to amplify co-presence in group visits to virtual houses

dc.contributor.authorFreitas, A.
dc.contributor.authorSantos, F.
dc.contributor.authorSantana, P.
dc.contributor.editorK. Blashki
dc.contributor.editorY. Xiao
dc.contributor.editorL. Rodrigues
dc.date.accessioned2024-02-29T10:57:09Z
dc.date.available2024-02-29T10:57:09Z
dc.date.issued2023
dc.date.updated2024-02-29T10:56:18Z
dc.description.abstractIn real life, the ability that people have of observing the elements of their surrounding space contributes for the sense of presence and social co-presence in that physical space. Digital avatars are often the employed means for providing a similar sense of co-presence in virtual environments. Digital avatars of the users and other co-presence amplification strategies (e.g., co-presence inducing graphical representations) have been extensively studied and employed in multi-player videogames. This paper studies the application of some these strategies to amplify the senseofco-presence of people in virtual group house visits, which is an application scenario with value for real estate industry and participatory design in architecture. For this purpose, a Unity-based collaborative virtual environment was implemented and tested in a user study with 33 participants. The obtained results show that the implemented strategies enrich the sense of co-presence in the virtual environment and trigger interesting collaborative interactions.eng
dc.description.versioninfo:eu-repo/semantics/acceptedVersion
dc.event.date2023
dc.event.titleComputer Graphics, Visualization, Computer Vision and Image Processing 2023
dc.event.typeConferênciapt
dc.identifier.citationFreitas, A., Santos, F., & Santana, P. (2023). Application of graphical representations from video games to amplify co-presence in group visits to virtual houses. Em K. Blashki, Y. Xiao, & L. Rodrigues (Eds.). Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2023 (pp. 123-132). IADIS Press. http://hdl.handle.net/10071/31206
dc.identifier.isbn978-989-8704-49-8
dc.identifier.urihttp://hdl.handle.net/10071/31206
dc.language.isoeng
dc.pagination123 - 132
dc.peerreviewedyes
dc.publisherIADIS Press
dc.relation.ispartofProceedings of the International Conferences on Interfaces and Human Computer Interaction 2023
dc.rightsopen access
dc.titleApplication of graphical representations from video games to amplify co-presence in group visits to virtual houseseng
dc.typeconferenceObject
dspace.entity.typePublicationen
iscte.alternateIdentifiers.scopus2-s2.0-85181825498
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-97261

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