Entrepreneurship and innovation in tourism: Examining immersive technologies, virtual reality, and augmented reality

dc.contributor.authorGonzález-Rodríguez, M. R.
dc.contributor.authorDíaz-Fernández, M. R.
dc.contributor.authorDias, A.
dc.contributor.editorRob Hallak
dc.contributor.editorCraig Lee
dc.date.accessioned2025-01-15T09:48:59Z
dc.date.available2025-01-15T09:48:59Z
dc.date.issued2024-05-14
dc.date.updated2025-01-15T09:47:15Z
dc.description.abstractEntrepreneurship has been analysed from different approaches to understand the process of creating a company and its growth. Increased use of information and communication technologies (ICTs) has encouraged new entrepreneurs to adapt their modus operandi to the new technological environment and search for new opportunities in this context, using the opportunities provided by the new technological resources to achieve company success. Accordingly, the notions of entrepreneur and entrepreneurial organizations have evolved. The present chapter describes the evolution of these concepts and the potential of this field of study in the tourism sector. A case study methodology was adopted to understand the elements involved in the entrepreneurship cycle. One case study is elaborated on, depicting the firm Sebka Technology, which applies disruptive technologies such as virtual reality (VR) and augmented reality (AR) to the tourism sector. From the interview data, we developed a model that explains the entrepreneurship cycle, namely the main motivations to decide to create an organization and identifies the factors that favour the creation of the company and the drivers for the company growth. The information obtained from this study sheds light on future research avenues in entrepreneurship and innovation in the tourism sector.eng
dc.description.versioninfo:eu-repo/semantics/acceptedVersion
dc.identifier.citationGonzález-Rodríguez, M. R., Díaz-Fernández, M. R., & Dias, A. (2024). Entrepreneurship and innovation in tourism: Examining immersive technologies, virtual reality, and augmented reality. In R. Hallak, & C. Lee (Eds.), Handbook of tourism entrepreneurship (pp. 411-425). Edward Elgar Publishing. https://doi.org/10.4337/9781803920023.00039
dc.identifier.doi10.4337/9781803920023.00039
dc.identifier.isbn9781803920023
dc.identifier.urihttp://hdl.handle.net/10071/33035
dc.language.isoeng
dc.pagination411 - 425
dc.peerreviewedyes
dc.publisherEdward Elgar Publishing
dc.relation.ispartofHandbook of tourism entrepreneurship
dc.relation.ispartofseriesGeography, Planning and Tourism 2024
dc.rightsopen access
dc.subjectEmpreendedorismo -- Entrepreneurshipeng
dc.subjectEntrepreneurseng
dc.subjectInovação -- Innovationeng
dc.subjectTechnologyeng
dc.subjectRealidade virtual -- Virtual realityeng
dc.subjectAugmented realityeng
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Economia e Gestãopor
dc.titleEntrepreneurship and innovation in tourism: Examining immersive technologies, virtual reality, and augmented realityeng
dc.typebookPart
dspace.entity.typePublicationen
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-104215
iscte.subject.odsIndústria, inovação e infraestruturaspor
iscte.subject.odsProdução e consumo sustentáveispor

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