Exploring a new form of interaction in the match day: Virtual reality technologies among fans of soccer

dc.contributor.authorSouto, D.
dc.contributor.authorOliveira, P.
dc.contributor.authorLoureiro, S. M. C.
dc.date.accessioned2022-07-20T11:17:53Z
dc.date.issued2022
dc.date.updated2022-07-20T12:17:17Z
dc.description.abstractVirtual reality (VR) is a technology with potential to disrupt the soccer industry as fans are willing to enjoy new home-watching experiences. This study analyzes the concept of a new VR soccer experience by means of using the Extended Technology Acceptance Model to determine the factors that lead to the adoption of VR equipment in the match day. Data was collected and 203 valid responses were obtained. The results were treated using structural equation modeling, which allowed predicting purchase and use intentions. Findings suggest that perceived usefulness, perceived enjoyment, and attitudes are strong predictors of the outcomes. Moreover, the results support the potential of VR and its integration in sports. This study paves the way to further research on this matter and provides several insights and recommendations for sports organizations on how to design their offerings to soccer fandom.eng
dc.description.versioninfo:eu-repo/semantics/acceptedVersion
dc.identifier.citationSouto, D., Oliveira, P., & Loureiro, S. M. C. (2022). Exploring a new form of interaction in the match day: Virtual reality technologies among fans of soccer. Journal of Promotion Management, 28(6), 719-748. https://dx.doi.org/10.1080/10496491.2021.2015517
dc.identifier.doi10.1080/10496491.2021.2015517
dc.identifier.issn1049-6491
dc.identifier.urihttp://hdl.handle.net/10071/25900
dc.language.isoeng
dc.number6
dc.pagination729 - 748
dc.peerreviewedyes
dc.publisherRoutledge/Taylor and Francis
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F00315%2F2020/PT
dc.rightsopen access
dc.subjectVirtual realityeng
dc.subjectSoccer spectatorshipeng
dc.subjectTechnology acceptance modeleng
dc.subjectSoccer industryeng
dc.subjectPurchase intentioneng
dc.subjectUse intentioneng
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Economia e Gestãopor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Ciências da Comunicaçãopor
dc.titleExploring a new form of interaction in the match day: Virtual reality technologies among fans of soccereng
dc.typearticle
dc.volume28
dspace.entity.typePublicationen
iscte.alternateIdentifiers.scopus2-s2.0-85122860212
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-87249
iscte.journalJournal of Promotion Management
iscte.subject.odsIndústria, inovação e infraestruturaspor

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