Developing games with Magic Playground: a gesture-based game engine
| dc.contributor.author | Dehanov, Juana | |
| dc.contributor.author | Dias, José Miguel Salles | |
| dc.contributor.author | Bastos, Rafael | |
| dc.contributor.author | Cabral, Carolina | |
| dc.date.accessioned | 2007-02-15T16:25:20Z | |
| dc.date.available | 2007-02-15T16:25:20Z | |
| dc.date.issued | 2005 | |
| dc.description | ACE 134 | pt-PT |
| dc.description.abstract | This paper presents Magic Playground, a game engine that enables the development of entertainment applications with realtime gesture-based Human-Computer Interaction (HCI). We describe the main architectural elements of our system and provide a guideline on how to program the engine in order to create games. Finally, we present usability evaluation results of a game, which emulates the known Tetris game1. | pt-PT |
| dc.description.sponsorship | ADETTI/ISCTE | pt-PT |
| dc.format.extent | 74391 bytes | |
| dc.format.mimetype | application/pdf | |
| dc.identifier.uri | http://hdl.handle.net/10071/251 | |
| dc.language.iso | eng | pt-PT |
| dc.rights | open access | por |
| dc.subject | Game engine | pt-PT |
| dc.subject | Gesture based human-computer interaction | pt-PT |
| dc.subject | Usability evaluation | pt-PT |
| dc.title | Developing games with Magic Playground: a gesture-based game engine | pt-PT |
| dc.type | conferenceObject | pt-PT |
| dspace.entity.type | Publication | en |
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