Towards higher sense of presence: a 3D virtual environment adaptable to confusion and engagement

dc.contributor.authorSilva Pedro, T.
dc.contributor.authorSilva, J. L.
dc.date.accessioned2021-01-15T11:18:26Z
dc.date.available2021-01-15T11:18:26Z
dc.date.issued2021
dc.date.updated2021-01-15T11:14:01Z
dc.description.abstractVirtual Reality scenarios where emitters convey information to receptors can be used as a tool for distance learning and to enable virtual visits to company physical headquarters. However, immersive Virtual Reality setups usually require visualization interfaces such as Head-mounted Displays, Powerwalls or CAVE systems, supported by interaction devices (Microsoft Kinect, Wii Motion, among others), that foster natural interaction but are often inaccessible to users. We propose a virtual presentation scenario, supported by a framework, that provides emotion-driven interaction through ubiquitous devices. An experiment with 3 conditions was designed involving: a control condition; a less confusing text script based on its lexical, syntactical, and bigram features; and a third condition where an adaptive lighting system dynamically acted based on the user’s engagement. Results show that users exposed to the less confusing script reported higher sense of presence, albeit without statistical significance. Users from the last condition reported lower sense of presence, which rejects our hypothesis without statistical significance. We theorize that, as the presentation was given orally and the adaptive lighting system impacts the visual channel, this conflict may have overloaded the users’ cognitive capacity and thus reduced available resources to address the presentation content.eng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.doi10.1109/ACCESS.2020.3049060
dc.identifier.issn2169-3536
dc.identifier.urihttp://hdl.handle.net/10071/21287
dc.journalIEEE Access
dc.language.isoeng
dc.pagination8455 - 8470
dc.peerreviewedyes
dc.publisherIEEE
dc.relationUIDB/50009/2020
dc.relationUIDB/04466/2020
dc.relationUIDP/04466/2020
dc.rightsopen access
dc.subjectVirtual realityeng
dc.subjectDistance learningeng
dc.subjectCognitive informaticseng
dc.subjectHuman computer interactioneng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.subject.fosDomínio/Área Científica::Engenharia e Tecnologia::Outras Engenharias e Tecnologiaspor
dc.titleTowards higher sense of presence: a 3D virtual environment adaptable to confusion and engagementeng
dc.typearticle
dc.volume9
degois.publication.firstPage8455
degois.publication.lastPage8470
degois.publication.titleTowards higher sense of presence: a 3D virtual environment adaptable to confusion and engagementeng
dspace.entity.typePublicationen
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-78339

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