Gamification: software usage ecology

dc.contributor.authorCosta, C. J.
dc.contributor.authorAparicio, M.
dc.date.accessioned2018-06-12T11:02:32Z
dc.date.available2018-06-12T11:02:32Z
dc.date.issued2018
dc.date.updated2019-03-20T13:04:18Z
dc.description.abstractGamification is applied in academia and industry and is being studied in the last years. Gamification is nowadays applied to several areas, such as learning, computer science, business, marketing, tourism, among others. Research performed till now suggests that its usage may improve students' and workers' motivation and increase study, productivity and sales. Nevertheless, there are many forms of implementing, according to each industry. Supported in the literature, we identified the game components, game mechanics, and game dynamics, used as part of any gamification implementation. Then, we selected some specific cases in e-learning, computer program learning, open source software development, and crowdsourcing. Finally, we list some of the main software employed in this fields, identifying also implemented features. This allowed us to find the great complexity and variety of implementations. It also enabled us to find ether practitioners or researcher use the word gamification for a broad range of approaches.eng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.issn2146-7390
dc.identifier.urihttp://hdl.handle.net/10071/16117
dc.journalThe Online Journal of Science and Technology
dc.language.isoeng
dc.number1
dc.pagination92 - 100
dc.peerreviewedyes
dc.publisherThe Online Journal of Science and Technology
dc.relationUID/MULTI/0446/2013
dc.rightsopen accesspor
dc.subjectGamificationeng
dc.subjectGame designeng
dc.subjectGamification toolseng
dc.subjectSoftwareeng
dc.titleGamification: software usage ecologyeng
dc.typearticle
dc.volume8
degois.publication.firstPage92
degois.publication.issue1
degois.publication.lastPage100
degois.publication.titleGamification: software usage ecologyeng
dspace.entity.typePublicationen
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-38969
iscte.subject.odsEducação de qualidadepor
iscte.subject.odsTrabalho digno e crescimento económicopor
iscte.subject.odsIndústria, inovação e infraestruturaspor

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