Pan Africa business simulation games: The ITIS case study

dc.contributor.authorCossa, G.
dc.contributor.authorAlturas, B.
dc.contributor.authorPinto, A. C.
dc.contributor.authorRoque, L. G.
dc.contributor.editorNicolas Becu
dc.date.accessioned2024-02-20T10:15:01Z
dc.date.available2024-02-20T10:15:01Z
dc.date.issued2023
dc.date.updated2024-02-20T10:14:13Z
dc.description.abstractEconomists have demonstrated a positive correlation between management quality and the country's economic performance. In turn, business simulation games have shown their educational effectiveness in developing management skills crucial for African countries. However, its use is still nascent. Although they present different characteristics favorable to its implementation, for example, The African Continental Free Trade Area, the Digital Transformation Strategy Project for Africa (2020-2030), and The Pan-Africa Games Group, they also present singular characteristics such as the predominance of the informal sector, political instability, and high corruption rates. These factors influence the designing and adoption of the Pan-African Business Simulation Games Framework suitable for this specific context. This proposal aims to contribute a gaming framework to support collaborative development and appropriation by the end-users and Multi-User with content representative of their contextual diversity. The successful EVER project and Bootcamp created by the Mozambican firm ITIS, which adopted a lean startup methodology to add local content in Business Games, can inspire the Pan African Business Simulations Games - PABSG.eng
dc.description.versioninfo:eu-repo/semantics/acceptedVersion
dc.event.date2023
dc.event.locationLa Rochelle, Franceeng
dc.event.titleSimulation and gaming for social and environmental transitions
dc.event.typeConferênciapt
dc.identifier.citationCossa, G., Alturas, B., Pinto, A. C., & Roque, L. G. (2023). Pan Africa business simulation games: The ITIS case study. Em N. Becu (Eds.). Simulation and Gaming for Social and Environmental Transitions: Proceedings of the 54th Conference of the International Simulation and Gaming Association (pp.142-149). HAL. http://hdl.handle.net/10071/31097
dc.identifier.isbn979-10-415-2760-1
dc.identifier.urihttp://hdl.handle.net/10071/31097
dc.language.isoeng
dc.pagination142 - 149
dc.peerreviewedyes
dc.publisherHAL
dc.relation.ispartofSimulation and Gaming for Social and Environmental Transitions: Proceedings of the 54th Conference of the International Simulation and Gaming Association
dc.rightsopen access
dc.subjectGame-based learningeng
dc.subjectBusiness simulation gameeng
dc.subjectPan Africaeng
dc.subjectGame designeng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.titlePan Africa business simulation games: The ITIS case studyeng
dc.typeconferenceObject
dspace.entity.typePublicationen
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-102100
iscte.subject.odsEducação de qualidadepor
iscte.subject.odsIndústria, inovação e infraestruturaspor

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