A serious game for raising air pollution perception in children

dc.contributor.authorRelvas, T.
dc.contributor.authorMariano, P.
dc.contributor.authorAlmeida, S. M.
dc.contributor.authorSantana, P.
dc.date.accessioned2024-05-02T09:27:54Z
dc.date.available2024-05-02T09:27:54Z
dc.date.issued2025
dc.date.updated2025-03-03T16:45:36Z
dc.description.abstractConcerns about air pollution have increased recently. Currently, 94% of the world population face air pollution levels considered unsafe by the World Health Organization, which tells us that efforts are needed to raise people’s awareness about air pollution. The use of serious games and gamification of interactive applications have raised people’s perception. This work presents Problems in the Air, a game developed in Unity about air pollution, in which the player’s goal is to control a character that inhabits an imaginary city tasked to monitor indoor and outdoor air pollution with sensors deployed across several city zones. While playing, children are expected to learn the possible causes of pollution in each zone and, this way, the game attempts to promote pro-environmental behaviors. This game allows educators to configure the problems that the player has to solve. Customisation is a desired feature in existing serious games as teachers often need to tailor this type of tools to their students. Pre- and post-surveys about air pollution were elaborated to evaluate air pollution perception of twenty students of an elementary school before and after playing the game, with results showing some significant positive effects. A System Usability Scale questionnaire was also performed and we obtained an acceptable mean value of 75, out of 100.eng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.citationRelvas, T., Mariano, P., Almeida, S. M., & Santana, P. (2025). A serious game for raising air pollution perception in children. Journal of Computers in Education, 12(1), 133-163. https://doi.org/10.1007/s40692-023-00305-8
dc.identifier.doi10.1007/s40692-023-00305-8
dc.identifier.issn2197-9987
dc.identifier.urihttp://hdl.handle.net/10071/31636
dc.language.isoeng
dc.number1
dc.pagination133 - 163
dc.peerreviewedyes
dc.publisherSpringer
dc.relationLISBOA-01-0145-FEDER-032088
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDP%2F04466%2F2020/PT
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F04466%2F2020/PT
dc.relationinfo:eu-repo/grantAgreement/FCT/9471 - RIDTI/PTDC%2FEAM-AMB%2F32088%2F2017/PT
dc.rightsopen access
dc.subjectSerious gameeng
dc.subjectAir pollutioneng
dc.subjectPerceptioneng
dc.subjectChildreneng
dc.subjectEducationaleng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Ciências da Educaçãopor
dc.titleA serious game for raising air pollution perception in childreneng
dc.typearticle
dc.volume12
dspace.entity.typePublicationen
iscte.alternateIdentifiers.scopus2-s2.0-85191771427
iscte.alternateIdentifiers.wosWOS:WOS:001210779900001
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-103952
iscte.journalJournal of Computers in Education

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