The role of microtransactions in impulse buying and purchase intention in the video game market

dc.contributor.authorRita, P.
dc.contributor.authorGuerreiro, J.
dc.contributor.authorRamos, R.
dc.contributor.authorCaetano, R. G.
dc.date.accessioned2024-04-29T09:23:25Z
dc.date.available2024-04-29T09:23:25Z
dc.date.issued2024
dc.date.updated2024-04-29T10:22:10Z
dc.description.abstractDespite having great potential, microtransactions are an understudied business model in the video game industry. The current study explores the buying process of microtransactions to highlight the most important factors affecting such behavior. Using pre-validated scales, a questionnaire was administered online to 301 participants who were asked to evaluate their impulse buying tendency (IBT) and purchase intention (PI) for microtransactions within gaming scenarios. The study found a positive relationship between drivers, such as performance, hedonic content and social factors, flow experience, and impulse buying. This tendency leads to a higher intention to purchase microtransactions. Businesses can utilize the paper’s findings to tailor their microtransaction content to these drivers, leading to higher profits.eng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.citationRita, P., Guerreiro, J., Ramos, R., & Caetano, R. G. (2024). The role of microtransactions in impulse buying and purchase intention in the video game market. Entertainment Computing, 50, Article 100693. https://doi.org/10.1016/j.entcom.2024.100693
dc.identifier.doi10.1016/j.entcom.2024.100693
dc.identifier.issn1875-9521
dc.identifier.urihttp://hdl.handle.net/10071/31624
dc.language.isoeng
dc.peerreviewedyes
dc.publisherElsevier
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F04152%2F2020/PT
dc.rightsopen access
dc.subjectMicrotransactionseng
dc.subjectGamingeng
dc.subjectImpulse buyingeng
dc.subjectMobile commerceeng
dc.titleThe role of microtransactions in impulse buying and purchase intention in the video game marketeng
dc.typearticle
dc.volume50
dspace.entity.typePublicationen
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-103818
iscte.journalEntertainment Computing

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