Designing a highly immersive interactive environment: the virtual mine

dc.contributor.authorSoares, L. P.
dc.contributor.authorPires, F. L.
dc.contributor.authorVarela, R. N.
dc.contributor.authorBastos, R.
dc.contributor.authorCarvalho, N.
dc.contributor.authorGaspar, F.
dc.contributor.authorDias, M. S.
dc.date.accessioned2016-02-24T11:47:36Z
dc.date.available2016-02-24T11:47:36Z
dc.date.issued2010
dc.date.updated2016-02-24T11:46:21Z
dc.descriptionWOS:000281853800003 (Nº de Acesso Web of Science)
dc.description.abstractTo achieve a full-scale simulation of a pyrite mine, a highly immersive environment becomes necessary and this research has led to a complex system enabling users to walk through a virtual mine in real time, presenting all the behaviours present in such environment. Some of the problems encountered are the tunnels behaviours, including highly contrasted images due to the presence of the head light, narrow paths, elevators, sound reverberation and tunnels texture shades. The use of immersive virtual reality enables the generation of high-quality simulations, because it is possible to control several feedback mechanisms such as the degree of luminance of produced imagery and spatial sound. In this research, a projection infrastructure and tracking system were specified and developed, aiming at producing the best results for this kind of simulation. To achieve our purposes, distributed algorithms were developed to run in a cluster solution that drives a four-sided CAVE-like environment. The complete production pipeline is presented, ranging from the developed authoring techniques, enabling fast production of new content for the simulation, to the tracking techniques produced for the improvement of the interaction.por
dc.distributionInternacionalpor
dc.identifier.issn0167-7055por
dc.identifier.urihttps://ciencia.iscte-iul.pt/public/pub/id/22967
dc.identifier.urihttp://hdl.handle.net/10071/10923
dc.journalComputer Graphics Forumpor
dc.language.isoengpor
dc.number6por
dc.pagination1756-1769por
dc.peerreviewedSimpor
dc.publicationstatusPublicadopor
dc.publisherThe Eurographics Association and Blackwell Publishing Ltdpor
dc.relation.publisherversionThe definitive version is available at: http://dx.doi.org/10.1111/j.1467-8659.2010.01656.xpor
dc.rightsembargoed accesspor
dc.subjectImmersive virtual environmentspor
dc.subjectMulti-projectionpor
dc.subject3D Multimodal interactionpor
dc.subjectComputer Graphicspor
dc.subjectThree-Dimensional Graphics and Realism – virtual realitypor
dc.subjectGraphics System–distributed/network graphicspor
dc.titleDesigning a highly immersive interactive environment: the virtual minepor
dc.typearticleen_US
dc.volume29por
degois.publication.firstPage1756por
degois.publication.issue6por
degois.publication.lastPage1769por
degois.publication.titleComputer Graphics Forumpor
dspace.entity.typePublicationen

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