Digital technologies in architecture and engineering: Exploring an engaged interaction within curricula
| dc.contributor.author | Eloy, S. | |
| dc.contributor.author | Dias, J. | |
| dc.contributor.author | Lopes, P. F. | |
| dc.contributor.author | Vilar, E. | |
| dc.contributor.editor | David Fonseca | |
| dc.contributor.editor | Ernest Redondo | |
| dc.date.accessioned | 2023-04-24T11:14:39Z | |
| dc.date.available | 2023-04-24T11:14:39Z | |
| dc.date.issued | 2016 | |
| dc.date.updated | 2023-04-24T12:14:00Z | |
| dc.description.abstract | This chapter focuses on the development and adoption of new Multimedia, Computer Aided Design, and other ICT technologies for both Architecture and Computer Sciences curricula and highlights the multidisciplinary work that can be accomplished when these two areas work together. We describe in detail the addressed educational skills and the developed research and we highlight the contributions towards the improvements of teaching and learning in those areas. We discuss in detail the role of Digital technologies, such as Virtual Reality, Augmented Reality, Multimedia, 3D Modelling software systems, Design Processes and its evaluation tools, such as Shape Grammar and Space Syntax, within the Architecture curricula. | eng |
| dc.description.version | info:eu-repo/semantics/acceptedVersion | |
| dc.identifier.citation | Eloy, S., Dias, M. S., Lopes, P. F., & Vilar, E. (2016). Digital technologies in architecture and engineering: Exploring an engaged interaction within curricula. In D. Fonseca, & E. Redondo (Eds.), Handbook of research on applied E-learning in engineering and architecture education (pp. 368-402). IGI Global. https://doi.org/10.4018/978-1-4666-8803-2.ch017 | |
| dc.identifier.doi | 10.4018/978-1-4666-8803-2.ch017 | |
| dc.identifier.uri | http://hdl.handle.net/10071/28488 | |
| dc.language.iso | eng | |
| dc.pagination | 368 - 402 | |
| dc.peerreviewed | yes | |
| dc.publisher | IGI Global | |
| dc.relation.ispartof | Handbook of research on applied E-learning in engineering and architecture education | |
| dc.rights | open access | |
| dc.subject | Augmented reality | eng |
| dc.subject | Realidade virtual -- Virtual reality | eng |
| dc.subject | Immersive environments | eng |
| dc.subject | Architecture curricula | eng |
| dc.subject | Mobility | eng |
| dc.subject | Design process | eng |
| dc.subject | Recolha de dados -- Data collection | eng |
| dc.subject | Design evaluation | eng |
| dc.subject | Design representation | eng |
| dc.subject | Shape grammar | eng |
| dc.subject | Space syntax | eng |
| dc.subject | ISCTE-IUL | eng |
| dc.subject | ISTAR-IUL | eng |
| dc.title | Digital technologies in architecture and engineering: Exploring an engaged interaction within curricula | eng |
| dc.type | bookPart | |
| dspace.entity.type | Publication | en |
| iscte.identifier.ciencia | https://ciencia.iscte-iul.pt/id/ci-pub-24173 |
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