Is death only the beginning? How people mourn artificial characters in social media

dc.contributor.authorŞengün, S.
dc.contributor.authorSantos, J. M.
dc.contributor.authorSalminen, J.
dc.contributor.authorMilenkovic, M.
dc.contributor.authorJansen, B. J.
dc.date.accessioned2023-10-16T14:14:25Z
dc.date.available2023-10-16T14:14:25Z
dc.date.issued2024
dc.date.updated2024-11-08T13:09:27Z
dc.description.abstractWe analyze the audience response to the death of narrative-driven fictitious characters with predetermined fates, whether part of a virtual or cinematic story, and specifically from video games and TV series. Our aim is to contribute to the studies of identification and empathy with fictitious characters in media, as well as to close the research gap around these studies by specifically focusing on the death of the characters. We collected 3000 online comments on the deaths of 16 characters from video games and TV series. We coded each comment according to the five stages of grief by Kübler-Ross and Kessler and performed quantitative (using LIWC2015 psycholinguistic analysis software) and qualitative analysis (using thematic analysis). Overall, we found a strong resemblance between the processes of grief for real and fictitious characters and uncovered differences of language when discussing the death of a character based on (a) their gender; (b) their role in the story; (c) their interactivity mode; and (d) the form of media. Finally, qualitative analysis revealed unique and novel themes for on-screen deaths, such as (a) the effects of aural cues; (b) nostalgia and beauty; (c) resurrection and transmedia; (d) spoilers; (e) comparisons and real-life connotations; (f) the effects on the franchise; and (g) the effects of the gender of the viewer on these discussions. We discuss our findings in detail, along with implications for future character development.eng
dc.description.versioninfo:eu-repo/semantics/acceptedVersion
dc.identifier.citationŞengün, S., Santos, J. M., Salminen, J., Milenkovic, M., & Jansen, B. J. (2024). Is death only the beginning? How people mourn artificial characters in social media. Games and Culture, 20(1), 77-124. https://doi.org/10.1177/15554120231190195
dc.identifier.doi10.1177/15554120231190195
dc.identifier.issn1555-4139
dc.identifier.urihttp://hdl.handle.net/10071/29434
dc.language.isoeng
dc.number1
dc.pagination77 - 124
dc.peerreviewedyes
dc.publisherSAGE Publications
dc.rightsopen access
dc.subjectDeatheng
dc.subjectFictitious characterseng
dc.subjectVideo gameseng
dc.subjectTelevisioneng
dc.subjectFive stages of griefeng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Psicologiapor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Sociologiapor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Ciências da Comunicaçãopor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Outras Ciências Sociaispor
dc.subject.fosDomínio/Área Científica::Humanidades::Outras Humanidadespor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Antropologiapor
dc.titleIs death only the beginning? How people mourn artificial characters in social mediaeng
dc.typearticle
dc.volume20
dspace.entity.typePublicationen
iscte.alternateIdentifiers.scopus2-s2.0-85167450714
iscte.alternateIdentifiers.wosWOS:WOS:001045190000001
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-97376
iscte.journalGames and Culture

Ficheiros

Pacote original

A mostrar 1 - 1 de 1
A carregar...
Nome:
article_97376.pdf
Tamanho:
1.28 MB
Formato:
Adobe Portable Document Format
Descrição:
Versão Aceite