The use of gamification in knowledge management processes: a systematic literature review

dc.contributor.authorSampaio, M. C,
dc.contributor.authorSousa, M.
dc.contributor.authorDionísio, A.
dc.date.accessioned2020-05-12T10:24:12Z
dc.date.available2020-05-12T10:24:12Z
dc.date.issued2019
dc.date.updated2020-05-12T11:25:16Z
dc.description.abstractPurpose: The purpose of this article is to present a systematic literature review that synthesizes the investigations made into the use of Gamification in Knowledge Management processes in recent years, and a conceptual model for analysis of the Gamification of Knowledge Management Systems. Theories: Since the last decade the Gamification - defined by the application of game design principles in a non-game context - as a management practice has become increasingly challenging for researchers. At the height of the Knowledge Age, in which we live today, knowledge and the organizational capacity to create, disseminate and retain it is one of the most important sources of competitive advantage for organizations. As employees’ knowledge is critical for companies, it is essential to find effective mechanisms to encourage collaborators to share knowledge. In this field, gamification is a dynamic to be considered as an enabler of successful knowledge management systems. Methodology: A systematic review of the literature was carried out, analyzing the scientific articles obtained through electronic databases, manual research and the cross-referencing of bibliographic references to identify and synthesize studies on the use of gamification in Knowledge Management processes in the period from 2015 to 2018. Results: This study demonstrates that the use of gamification in knowledge management processes has a positive impact on employees’ motivation and involvement with these systems, while promoting the creation, transfer and sharing of knowledge in the organization. A conceptual model for the gamification of knowledge management systems is proposed, intended to be a valid contribution to the operationalization of future studies on the link between gamification and knowledge management.eng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.doi10.6000/1929-7092.2019.08.150
dc.identifier.issn1929-7092
dc.identifier.urihttp://hdl.handle.net/10071/20463
dc.journalJournal of Reviews on Global Economics
dc.language.isoeng
dc.pagination1662 - 1679
dc.peerreviewedyes
dc.publisherLifescience Global
dc.rightsopen access
dc.subjectGamificationeng
dc.subjectKnowledge managementeng
dc.subjectLiterature revieweng
dc.titleThe use of gamification in knowledge management processes: a systematic literature revieweng
dc.typearticle
dc.volume8
degois.publication.firstPage1662
degois.publication.lastPage1679
degois.publication.titleThe use of gamification in knowledge management processes: a systematic literature revieweng
dspace.entity.typePublicationen
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-72627

Ficheiros

Pacote original

A mostrar 1 - 1 de 1
A carregar...
Nome:
JRGEV8A150-Sampaio.pdf
Tamanho:
955.49 KB
Formato:
Adobe Portable Document Format
Descrição:
Versão Editora