Gamification in urban design for upgrading the informal settlements (open public space) in African neighborhoods

dc.contributor.authorGhorbanbakhsh, M.
dc.contributor.authorPaio, A.
dc.contributor.editorPinto, J. C., Farias, H., Cavic, L., e Ginja, L. M.
dc.date.accessioned2022-09-01T12:04:52Z
dc.date.available2022-09-01T12:04:52Z
dc.date.issued2021
dc.date.updated2022-09-01T13:04:08Z
dc.description.abstractThe city and architecture of today and the future will face and are facing the challenge of innovation. Simultaneously, Informal African neighborhoods; present challenges to human sustainable development and equity, safety, environmental quality, and resiliency issues. As ICT becomes pervasive, architects have to rethink rules for communication between the citizen and physical urban space. Accordingly, the digital participation integration in specific Serious Games can be a tool to empower slum residents and engage communities to participate in settlement upgrading design based on SDG 11. Thus, the proposed paper will present an overview of the participatory gamification technology involved in civic engagement in informal African neighborhoods that fosters engagement and democratization. The research reaches from Literature review on some Gaming tools and participatory process Articles. Moreover, to achieve the goals, a detailed study on; authors and the extensive research of HABITAT on informal settlements and the United Nations, qualitative data analysis methods to organize and interpret the collected research findings. This analysis showed that Gaming tools and Gamification as a methodology; helps to; empower any residents with different knowledge to participate in settlement upgrading design in specific Minecraft can foster engagement, make cities and human settlements inclusive, safe, resilient, and sustainable with communities of different ages and specifically women and children without any expertise and knowledge.eng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.event.date2021
dc.event.locationOnlineeng
dc.event.title10º Projetar 21
dc.event.typeConferênciapt
dc.identifier.citationGhorbanbakhsh, M., & Paio, A. (2022). Gamification in urban design for upgrading the informal settlements (open public space) in African neighborhoods. Em J. C. Pinto, H. Farias, L. Cavic, & L. M. Ginja (Eds.), Arquitetura, cidade e paisagem: Projetar em contexto de crise. Novos desafios para o ensino, a pesquisa e a prática da arquitetura. Livro de artigos (vol,1 pp. 598–608). CIAUD - Centro de Investigação em Arquitetura, Urbanismo e Design. Faculdade de Arquitetura, Universidade de Lisboa.
dc.identifier.isbn978-989-53462-0-2
dc.identifier.urihttp://hdl.handle.net/10071/26059
dc.language.isoeng
dc.pagination598 - 608
dc.peerreviewedyes
dc.publisherCIAUD - Centro de Investigação em Arquitetura, Urbanismo e Design. Faculdade de Arquitetura, Universidade de Lisboa
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F04466%2F2020/PT
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F03127%2F2020/PT
dc.relation.ispartofArquitetura, cidade e paisagem: Projetar em contexto de crise. Novos desafios para o ensino, a pesquisa e a prática da arquitetura. Livro de artigos
dc.rightsopen access
dc.subjectGamificationeng
dc.subjectInformal settlementseng
dc.subjectParticipatory technology developmenteng
dc.subjectPublic spaceeng
dc.subjectCivic engagementeng
dc.titleGamification in urban design for upgrading the informal settlements (open public space) in African neighborhoodseng
dc.typeconferenceObject
dc.volume1
dspace.entity.typePublicationen
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-85268
iscte.subject.odsCidades e comunidades sustentáveispor

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