Cinematic virtual reality: How emotional responses vary across movie genre and technological format

dc.contributor.authorRodrigues, M. B.
dc.contributor.authorLoureiro, S. M. C.
dc.contributor.authorDias, J.
dc.contributor.editorTimothy Jung
dc.contributor.editorM. Claudia tom Dieck
dc.contributor.editorSandra Maria Correia Loureiro
dc.date.accessioned2024-05-15T15:37:49Z
dc.date.available2024-05-15T15:37:49Z
dc.date.issued2023
dc.date.updated2024-05-15T16:54:39Z
dc.description.abstractThe current study seeks to explore whether virtual reality (VR) can be more effective than traditional 2D in influencing emotional responses (namely, empathy and sympathy), considering different movie genres. A factorial design 2 (movie genre: animation; documentary) x 2 (VR; 2D) between-subjects experiment was employed. A total of 145 participants were recruited. Findings suggest that sympathy and empathy responses to movies are affected by the technological format used to experience a movie, being higher in VR than in 2D. Regarding sympathy, the conducted analysis suggests that the movie genre has a higher impact than the format. Additionally, the present study concludes that the interaction between technological format and movie genre has a significant impact on WOM.eng
dc.description.versioninfo:eu-repo/semantics/acceptedVersion
dc.event.date2023
dc.event.locationLisboaeng
dc.event.title7th International Extended Reality Conference, XR 2022
dc.event.typeConferênciapt
dc.identifier.citationRodrigues, M.B., Loureiro, S.M.C., & Dias, J. (2023). Cinematic virtual reality: How emotional responses vary across movie genre and technological format. In: T. Jung, M. C. tom Dieck, & S.M. C. Loureiro (eds). Extended reality and metaverse: Immersive technology in times of crisis: XR 2022 (pp. 265-270). Springer. https://doi.org/10.1007/978-3-031-25390-4_23
dc.identifier.doi10.1007/978-3-031-25390-4_23
dc.identifier.isbn978-3-031-25390-4
dc.identifier.urihttp://hdl.handle.net/10071/31710
dc.language.isoeng
dc.pagination265 - 270
dc.peerreviewedyes
dc.publisherSpringer, Cham
dc.relation.ispartofExtended reality and metaverse: Immersive technology in times of crisis: XR 2022
dc.rightsopen access
dc.subjectRealidade virtual -- Virtual realityeng
dc.subjectCinematic virtual realityeng
dc.subjectEmpathyeng
dc.subjectSympathyeng
dc.subjectWOMeng
dc.subjectMotion pictureeng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.subject.fosDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapor
dc.titleCinematic virtual reality: How emotional responses vary across movie genre and technological formateng
dc.typeconferenceObject
dspace.entity.typePublicationen
iscte.alternateIdentifiers.scopus2-s2.0-85151074893
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-96216
iscte.subject.odsIndústria, inovação e infraestruturaspor
iscte.subject.odsProdução e consumo sustentáveispor

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