Cinematic virtual reality: How emotional responses vary across movie genre and technological format
| dc.contributor.author | Rodrigues, M. B. | |
| dc.contributor.author | Loureiro, S. M. C. | |
| dc.contributor.author | Dias, J. | |
| dc.contributor.editor | Timothy Jung | |
| dc.contributor.editor | M. Claudia tom Dieck | |
| dc.contributor.editor | Sandra Maria Correia Loureiro | |
| dc.date.accessioned | 2024-05-15T15:37:49Z | |
| dc.date.available | 2024-05-15T15:37:49Z | |
| dc.date.issued | 2023 | |
| dc.date.updated | 2024-05-15T16:54:39Z | |
| dc.description.abstract | The current study seeks to explore whether virtual reality (VR) can be more effective than traditional 2D in influencing emotional responses (namely, empathy and sympathy), considering different movie genres. A factorial design 2 (movie genre: animation; documentary) x 2 (VR; 2D) between-subjects experiment was employed. A total of 145 participants were recruited. Findings suggest that sympathy and empathy responses to movies are affected by the technological format used to experience a movie, being higher in VR than in 2D. Regarding sympathy, the conducted analysis suggests that the movie genre has a higher impact than the format. Additionally, the present study concludes that the interaction between technological format and movie genre has a significant impact on WOM. | eng |
| dc.description.version | info:eu-repo/semantics/acceptedVersion | |
| dc.event.date | 2023 | |
| dc.event.location | Lisboa | eng |
| dc.event.title | 7th International Extended Reality Conference, XR 2022 | |
| dc.event.type | Conferência | pt |
| dc.identifier.citation | Rodrigues, M.B., Loureiro, S.M.C., & Dias, J. (2023). Cinematic virtual reality: How emotional responses vary across movie genre and technological format. In: T. Jung, M. C. tom Dieck, & S.M. C. Loureiro (eds). Extended reality and metaverse: Immersive technology in times of crisis: XR 2022 (pp. 265-270). Springer. https://doi.org/10.1007/978-3-031-25390-4_23 | |
| dc.identifier.doi | 10.1007/978-3-031-25390-4_23 | |
| dc.identifier.isbn | 978-3-031-25390-4 | |
| dc.identifier.uri | http://hdl.handle.net/10071/31710 | |
| dc.language.iso | eng | |
| dc.pagination | 265 - 270 | |
| dc.peerreviewed | yes | |
| dc.publisher | Springer, Cham | |
| dc.relation.ispartof | Extended reality and metaverse: Immersive technology in times of crisis: XR 2022 | |
| dc.rights | open access | |
| dc.subject | Realidade virtual -- Virtual reality | eng |
| dc.subject | Cinematic virtual reality | eng |
| dc.subject | Empathy | eng |
| dc.subject | Sympathy | eng |
| dc.subject | WOM | eng |
| dc.subject | Motion picture | eng |
| dc.subject.fos | Domínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informação | por |
| dc.subject.fos | Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática | por |
| dc.title | Cinematic virtual reality: How emotional responses vary across movie genre and technological format | eng |
| dc.type | conferenceObject | |
| dspace.entity.type | Publication | en |
| iscte.alternateIdentifiers.scopus | 2-s2.0-85151074893 | |
| iscte.identifier.ciencia | https://ciencia.iscte-iul.pt/id/ci-pub-96216 | |
| iscte.subject.ods | Indústria, inovação e infraestruturas | por |
| iscte.subject.ods | Produção e consumo sustentáveis | por |
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