Mapping gamification in the consumption context: A systematic literature review

dc.contributor.authorGaspar, J. M.
dc.contributor.authorLoureiro, S. M. C.
dc.contributor.authorRosado-Pinto, F.
dc.contributor.editorDemetris Vrontis
dc.contributor.editorYaakov Weber
dc.contributor.editorEvangelos Tsoukatos
dc.date.accessioned2025-05-27T10:20:01Z
dc.date.available2025-05-27T10:20:01Z
dc.date.issued2024
dc.date.updated2025-05-27T11:18:40Z
dc.description.abstractThis research provides an overview of the current state of the art in gamification. To do this, a systematic review of the literature (Tranfield et al., 2003; Loureiro et al., 2020) was conducted to map gamification. This systematic analysis is composed of articles, conference papers, and books published between 2004 and October 2023. This study analyzes the objectives, methodologies, theories, constructs (antecedents, moderators, mediators, consequences), main conclusions, main gaps, limitations, and indications for future research, that are relevant to this research.eng
dc.description.versioninfo:eu-repo/semantics/acceptedVersion
dc.event.date2024
dc.event.locationPisaeng
dc.event.titleGlobal Business Transformation in a Turbulent Era
dc.event.typeConferênciapt
dc.identifier.citationGaspar, J. M., Loureiro, S. M. C., & Rosado-Pinto, F. (2024). Mapping gamification in the consumption context: A systematic literature review. In D. Vrontis, Y. Weber, & E. Tsoukatos (Eds.), 17th Annual Conference of the EuroMed Academy of Business: Conference Readings: Book Proceedings (pp. 1166-1168). EuroMed Press. http://hdl.handle.net/10071/34535
dc.identifier.isbn978-9925-628-01-8
dc.identifier.issn2547-8516
dc.identifier.urihttp://hdl.handle.net/10071/34535
dc.language.isoeng
dc.pagination1166 - 1168
dc.peerreviewedyes
dc.publisherEuroMed Press
dc.relation.ispartof17th Annual Conference of the EuroMed Academy of Business: Conference Readings: Book Proceedings
dc.rightsopen access
dc.subjectGamificationeng
dc.subjectCustomer experienceeng
dc.subjectSystematic literature revieweng
dc.subjectGameful experienceeng
dc.subjectGamified experienceeng
dc.subjectRetaileng
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Economia e Gestãopor
dc.titleMapping gamification in the consumption context: A systematic literature revieweng
dc.typeconferenceObject
dspace.entity.typePublicationen
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-106307
iscte.subject.odsEducação de qualidadepor
iscte.subject.odsTrabalho digno e crescimento económicopor
iscte.subject.odsIndústria, inovação e infraestruturaspor

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