Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends

dc.contributor.authorŞengün, S.
dc.contributor.authorSantos, J. M.
dc.contributor.authorSalminen, J.
dc.contributor.authorJung, S.-G.
dc.contributor.authorJansen, B. J.
dc.date.accessioned2022-03-09T09:12:54Z
dc.date.available2022-03-09T09:12:54Z
dc.date.issued2022-04-01
dc.date.updated2022-03-09T09:08:57Z
dc.description.abstractWe investigate how the Proteus effect, which is players changing their way of communication based on characters with which they play, is associated with players’ champion usage in the popular online game League of Legends, where champions are the characters that the players control. First, we create two sets of variables: (a) objective champion characteristics based on information from the game developer, which we further enrich by semiotic coding, and (b) subjective champion characteristics based on crowdsourced opinions about the champions. Then, we analyze 13.6 million in-game chat messages to measure whether the players’ vocality (character counts of messages), valence (negative versus positive scores of language use), and toxicity (frequency of toxic word usage) change depending on the characteristics of the champions they employ. We find that champions’ body type, role, and gender are associated with players’ higher vocality, toxicity, and negative valence. We also find that the players’ communication significantly changes in toxicity and valence when they play using different champions. We discuss our methodology and results in detail and propose design directions and other implications based on them.eng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.doi10.1016/j.techfore.2022.121556
dc.identifier.issn0040-1625
dc.identifier.urihttp://hdl.handle.net/10071/24712
dc.journalTechnological Forecasting and Social Change
dc.language.isoeng
dc.peerreviewedyes
dc.publisherElsevier
dc.relationUIDB/03126/2020
dc.rightsopen access
dc.subjectGameseng
dc.subjectToxicityeng
dc.subjectVocalityeng
dc.subjectValenceeng
dc.subjectLeague of Legendseng
dc.subjectProteus effecteng
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Psicologiapor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Economia e Gestãopor
dc.titleDo players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legendseng
dc.typearticle
dc.volume177
degois.publication.titleDo players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legendseng
dspace.entity.typePublicationen
iscte.alternateIdentifiers.scopus2-s2.0-85124099567
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-86903

Ficheiros

Pacote original

A mostrar 1 - 1 de 1
A carregar...
Nome:
article_86903.pdf
Tamanho:
6.05 MB
Formato:
Adobe Portable Document Format
Descrição:
Versão Editora