Exergames for motor rehabilitation in older adults: an umbrella review

dc.contributor.authorReis, E.
dc.contributor.authorPostolache, G.
dc.contributor.authorTeixeira, L.
dc.contributor.authorArriaga, P.
dc.contributor.authorLima, M. L.
dc.contributor.authorPostolache, O.
dc.date.accessioned2020-01-30T13:51:15Z
dc.date.issued2019
dc.date.updated2020-01-30T13:49:59Z
dc.description.abstractBackground: Exergames have been used as an innovative motor rehabilitation method with the main aim of improving motivation and exercise. As research interest in exergaming for rehabilitation is rapidly growing, a review of existing systematic reviews is important to synthesize the available evidence and provide recommendations. Objectives: In this article, we systematically synthesized the information from reviews that have examined the effects if exergames on different body movement parameters in older adults with and without specific pathologies. Method: Searches were conducted in Web of Science, Scopus, PsycARTICLES, PsycINFO, Psychology and Behavioural Sciences Collection, PubMed, SciELO, B-On and Google Scholar, articulating different terms and Boolean operators. Systematic reviews, meta-analysis and literature reviews published until May 2017 that investigated exergame interventions on physical outcomes, such as balance, gait, limb movements, muscle strength, in healthy and non-healthy older adults. Results: Based on prior reviews, exergaming, as a standalone intervention, has a positive effect on balance, gait, muscle strength, upper limb function, and dexterity. When compared to traditional physiotherapy, exergaming has at least similar effects on these outcomes. Many of the investigated studies indicated low methodological quality for the evaluation of the effects of exergames on different outcomes related to motor rehabilitation. Conclusions: Exergames could be used as a complement to traditional forms of motor rehabilitation, but future individual studies and reviews should follow more rigorous methodological standards in order to improve the quality of the evidence and provide guidelines for the use of exergames in motor rehabilitation.eng
dc.description.versioninfo:eu-repo/semantics/acceptedVersion
dc.identifier.doi10.1080/10833196.2019.1639012
dc.identifier.issn1083-3196
dc.identifier.urihttp://hdl.handle.net/10071/19748
dc.journalPhysical Therapy Reviews
dc.language.isoeng
dc.number3-4
dc.pagination84 - 99
dc.peerreviewedyes
dc.publisherTaylor and Francis
dc.relationPTDC/DTP-DES/6776/2014
dc.relationNAFOSTED
dc.rightsopen access
dc.subjectMotor rehabilitationeng
dc.subjectVirtual realityeng
dc.subjectExergameeng
dc.subjectOlder adultseng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.subject.fosDomínio/Área Científica::Ciências Médicas::Ciências da Saúdepor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Psicologiapor
dc.titleExergames for motor rehabilitation in older adults: an umbrella revieweng
dc.typearticle
dc.volume24
degois.publication.firstPage84
degois.publication.issue3-4
degois.publication.lastPage99
degois.publication.titleExergames for motor rehabilitation in older adults: an umbrella revieweng
dspace.entity.typePublicationen
iscte.alternateIdentifiers.scopus2-s2.0-85073578572
iscte.alternateIdentifiers.wosWOS:000478288800001
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-60930
iscte.subject.odsSaúde de qualidadepor
iscte.subject.odsIndústria, inovação e infraestruturaspor

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