Digital games adopted by adults—A documental approach through meta-analysis

dc.contributor.authorPinheiro, A.
dc.contributor.authorOliveira, A.
dc.contributor.authorAlturas, B.
dc.contributor.authorCruz, M.
dc.date.accessioned2024-03-12T10:23:17Z
dc.date.available2024-03-12T10:23:17Z
dc.date.issued2024
dc.date.updated2024-03-13T09:33:33Z
dc.description.abstractThe gaming industry has seen a considerable expansion thanks to the ever-increasing and widespread consumption of digital games in different contexts of use and across all age groups. We are witnessing a commercial boom and awakening the attention of researchers from different scientific areas to address an interdisciplinary topic. Digital games consumption has inspired some studies investigating the use and adoption of these games and, in this context, we ask: “how has the use and adoption of digital games by adults been studied?”. We conducted a documental study with a meta-analysis approach to answer these questions, considering the most relevant research papers published in the last fifteen years, according to a set of inclusion criteria. The planned objectives consider identifying the main dimensions in the studies about the use and adoption of digital games by adults and the findings of this study delineate several dimensions as prospective latent variables for inclusion in future studies within acceptance models for digital games. Furthermore, our research illuminates the socialization dimension, particularly when amalgamated with other conceptual dimensions. This nuanced understanding underscores the intricate interplay between various factors influencing the acceptance and adoption of digital gaming technologies.eng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.citationPinheiro, A., Oliveira, A., Alturas, B., & Cruz, M. (2024). Digital games adopted by adults—A documental approach through meta-analysis. Information, 15(3), 155. https://dx.doi.org/10.3390/info15030155
dc.identifier.doi10.3390/info15030155
dc.identifier.issn2078-2489
dc.identifier.urihttp://hdl.handle.net/10071/31323
dc.language.isoeng
dc.number3
dc.peerreviewedyes
dc.publisherMDPI
dc.rightsopen access
dc.subjectDigital gameseng
dc.subjectTechnology acceptance modelseng
dc.subjectMeta-analysiseng
dc.subjectBig dataeng
dc.subjectGamingeng
dc.subjectAdultseng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.titleDigital games adopted by adults—A documental approach through meta-analysiseng
dc.typearticle
dc.volume15
dspace.entity.typePublicationen
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-103224
iscte.journalInformation
iscte.subject.odsEducação de qualidadepor

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