Utilize este identificador para referenciar este registo: http://hdl.handle.net/10071/28648
Autoria: Abade, T.
Campos, J. C.
Moreira, R.
Silva, C.
Silva, J. L.
Editor: Norbert Streitz
Panos Markopoulos
Data: 2015
Título próprio: Immersiveness of ubiquitous computing environments prototypes: A case study
Volume: 9189
Título e volume do livro: Distributed, Ambient, and Pervasive Interactions: Third International Conference, DAPI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings
Paginação: 237 - 248
Título e número da coleção: Lecture Notes in Computer Science;
Referência bibliográfica: Abade, T., Campos, J. C., Moreira, R., Silva, C., & Silva, J. L. (2015). Immersiveness of ubiquitous computing environments prototypes: A case study. Em N. Streitz, P. Markopoulos (Eds.). Distributed, Ambient, and Pervasive Interactions: Third International Conference, DAPI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings (pp. 237-248). Springer. https://doi.org/10.1007/978-3-319-20804-6_22
ISSN: 0302-9743
ISBN: 978-3-319-20804-6
DOI (Digital Object Identifier): 10.1007/978-3-319-20804-6_22
Palavras-chave: Ubiquitous computing
Virtual environments
Prototyping
Avaliação -- Evaluation
Immersiveness
APEX
Resumo: The development of ubiquitous computing (ubicomp) environments raises several challenges in terms of their evaluation. Ubicomp virtual reality prototyping tools enable users to experience the system to be developed and are of great help to face those challenges, as they support developers in assessing the consequences of a design decision in the early phases of development. Given the situated nature of ubicomp environments, a particular issue to consider is the level of realism provided by the prototypes. This work presents a case study where two ubicomp prototypes, featuring different levels of immersion (desktop-based versus CAVE-based), were developed and compared. The goal was to determine the cost/benefits relation of both solutions, which provided better user experience results, and whether or not simpler solutions provide the same user experience results as more elaborate one.
Arbitragem científica: yes
Acesso: Acesso Aberto
Aparece nas coleções:ISTAR-CRI - Comunicações a conferências internacionais

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