Skip navigation
Logo
User training | Reference and search service

Library catalog

Retrievo
EDS
b-on
More
resources
Content aggregators
Please use this identifier to cite or link to this item:

acessibilidade

http://hdl.handle.net/10071/251
acessibilidade
Title: Developing games with Magic Playground: a gesture-based game engine
Authors: Dehanov, Juana
Dias, José Miguel Salles
Bastos, Rafael
Cabral, Carolina
Keywords: Game engine
Gesture based human-computer interaction
Usability evaluation
Issue Date: 2005
Abstract: This paper presents Magic Playground, a game engine that enables the development of entertainment applications with realtime gesture-based Human-Computer Interaction (HCI). We describe the main architectural elements of our system and provide a guideline on how to program the engine in order to create games. Finally, we present usability evaluation results of a game, which emulates the known Tetris game1.
Description: ACE 134
URI: http://hdl.handle.net/10071/251
Appears in Collections:ADETTI-CRI - Comunicações a conferências internacionais

Files in This Item:
acessibilidade
File Description SizeFormat 
ace134_Dias_Magic.pdf72.65 kBAdobe PDFView/Open


FacebookTwitterDeliciousLinkedInDiggGoogle BookmarksMySpace
Formato BibTex MendeleyEndnote Currículo DeGóis 

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.