Skip navigation
User training | Reference and search service

Library catalog

Retrievo
EDS
b-on
More
resources
Content aggregators
Please use this identifier to cite or link to this item:

acessibilidade

http://hdl.handle.net/10071/16223
acessibilidade
Title: Gamification: a key determinant of massive open online course (MOOC) success
Authors: Aparicio, M.
Oliveira, T.
Bação, F.
Painho, M.
Keywords: Massive open online courses
MOOC
Gamification
e-Learning
Information systems
MOOC success model
Issue Date: 2019
Publisher: Elsevier
Abstract: Massive open online courses (MOOCs), contribute significantly to individual empowerment because they can help people learn about a wide range of topics. To realize the full potential of MOOCs, we need to understand their factors of success, here defined as the use, user satisfaction, along the individual and organizational performance resulting from the user involvement. We propose a theoretical framework to identify the determinants of successful MOOCs, and empirically measure these factors in a real MOOC context. We put forward the role of gamification and suggest that, together with information system (IS) theory, gamification proved to play a crucial role in the success of MOOCs.
Peer reviewed: yes
URI: http://hdl.handle.net/10071/16223
DOI: 10.1016/j.im.2018.06.003
ISSN: 0378-7206
Ciência-IUL: https://ciencia.iscte-iul.pt/id/ci-pub-48702
Accession number: WOS:000456761400004
Appears in Collections:ISTAR-RI - Artigos em revistas científicas internacionais com arbitragem científica

Files in This Item:
acessibilidade
File Description SizeFormat 
IFMAN_Accepted_Manuscript_Gamification&MOOC_Success.pdfPós-print1.67 MBAdobe PDFView/Open


FacebookTwitterDeliciousLinkedInDiggGoogle BookmarksMySpace
Formato BibTex MendeleyEndnote Currículo DeGóis 

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.