Please use this identifier to cite or link to this item:
http://hdl.handle.net/10071/5071
Author(s): | Arriaga, Patrícia Fernandes, Sara Esteves, Francisco |
Date: | 31-May-2013 |
Title: | Playing for better or for worse? Health and Social outcomes with electronic gaming |
ISBN: | 978-1-4666-3986-7 |
DOI (Digital Object Identifier): | 10.4018/978-1-4666-3986-7.ch003 |
Keywords: | Electronic games Health Information and Communication Technology (ICT) Social outcomes |
Abstract: | Of the many of Information and Communication Technology (ICT) products, electronic games are considered as having great potential for improving health and social outcomes. This chapter considers the factors that may be involved in facilitating health and social outcomes and also those factors that might be considered risk factors by reviewing studies that have shown both positive and detrimental effects on people’s physical and mental health. The authors also debate some research questions that remain unanswered and suggest guidelines for practitioners, researchers, and game designers. |
Access type: | Open Access |
Appears in Collections: | CIS-CLI - Capítulos de livros internacionais |
Files in This Item:
File | Description | Size | Format | |
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arriaga chap_cunha book.pdf | 320,19 kB | Adobe PDF | View/Open |
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