Are the effects of unreal violent videogames pronounced when playing with a virtual reality system?

dc.contributor.authorArriaga, P.
dc.contributor.authorEsteves, F.
dc.contributor.authorCarneiro, M. P.
dc.contributor.authorMonteiro, M.
dc.date.accessioned2010-10-22T19:20:43Z
dc.date.available2010-10-22T19:20:43Z
dc.date.issued2008
dc.date.updated2010-10-22T00:14:40Z
dc.description.abstractThis study was conducted to analyze the short-term effects of violent electronic games, played with or without a virtual reality (VR) device, on the instigation of aggressive behavior. Physiological arousal (heart rate (HR)), priming of aggressive thoughts, and state hostility were also measured to test their possible mediation on the relationship between playing the violent game (VG) and aggression. The participants—148 undergraduate students—were randomly assigned to four treatment conditions: two groups played a violent computer game (Unreal Tournament), and the other two a non-violent game (Motocross Madness), half with a VR device and the remaining participants on the computer screen. In order to assess the game effects the following instruments were used: a BIOPAC System MP100 to measure HR, an Emotional Stroop task to analyze the priming of aggressive and fear thoughts, a self-report State Hostility Scale to measure hostility, and a competitive reaction-time task to assess aggressive behavior. The main results indicated that the violent computer game had effects on state hostility and aggression. Although no significant mediation effect could be detected, regression analyses showed an indirect effect of state hostility between playing a VG and aggressioneng
dc.distributionInternacionalpt
dc.identifier.doi10.1002/ab.20272
dc.identifier.issn0096-140X
dc.identifier.urihttp://hdl.handle.net/10071/2149
dc.identifier.urihttps://ciencia.iscte-iul.pt/id/ci-pub-16051
dc.journalAggressive Behavior
dc.language.isoeng
dc.number5
dc.pagination521 - 538
dc.peerreviewedyes
dc.publicationstatusPublicadopt
dc.publisherWiley
dc.rightsopen accesspt
dc.subjectViolent electronic gameseng
dc.subjectVirtual reality systemeng
dc.subjectAggressioneng
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Psicologiapor
dc.titleAre the effects of unreal violent videogames pronounced when playing with a virtual reality system?eng
dc.typearticle
dc.volume34
degois.publication.firstPage521
degois.publication.issue5
degois.publication.lastPage538
degois.publication.titleAre the effects of unreal violent videogames pronounced when playing with a virtual reality system?eng
dspace.entity.typePublicationen
iscte.alternateIdentifiers.wosWOS:000258787300007
iscte.subject.odsPaz, justiça e instituições eficazespor

Ficheiros

Pacote original

A mostrar 1 - 1 de 1
A carregar...
Nome:
2008_Aggressive_Behavior.pdf
Tamanho:
319.89 KB
Formato:
Adobe Portable Document Format